Developer: Ubisoft Montreal
Platform: X360 (Version Played), PS3, PC (Coming soon)
Release Date: Consoles (EU) – 19th November 2009
PC (EU) – 5th March 2010
Many people were let down by the first Assassin’s Creed. It was by no means a bad game (Well, I didn’t think it was) but it suffered from some poor design choices, repetition and various other problems. All the hype the first game was getting didn’t help much either. This time around, however, Ubisoft have listened to the complaints and done everything gamers wanted plus a lot more.
It starts off with a bang, throws you straight into the game without answering any questions. All you know is that the shit has hit the fan and it’s time to get out of the facility. Before leaving, Desmond has a quick stop in the Animus however. Already, at the start of the game you can feel at lot more involvement with Desmond. Now he can do more than walk and has managed to get some skills from his time spent with Altair in the original game. This leads to an exciting opening which keeps players in the dark story wise and opens a path to a fantastic story later on. Don’t worry I won’t spoil anything or mention where it goes from here.
The Desmond parts of the game have been cut down significantly for Assassin’s Creed II. Unlike the first game where you gained control of Desmond after every memory block, this time you only leave a few times for key events. Every Desmond section in this though is much better than all of the Desmond sequences combined from the first game. You are able to do much more due to having some handy skills and they play a more important role now. Read the rest of this entry ?