WET was either going to be a hit or a miss, or at least it seemed that way. It had a great amount of potential and the only way we were going to find out if it lived to it was by actually playing the game. If they mucked it up, it would be a complete mess of a game that would be completely unplayable after the first fifteen minutes. Fortunately it turned out to be good though.
The demo can be split into three sections where each offers a different part of the game. In terms of being a demo it is very good as it gives you a good impression of what the game will be like. The first section starts with a part you may have seen in the trailers, the “here we go” part. It gives you a quick tutorial and then the chance to kick some ass. You learn the basic acrobatic moves before getting any real action. Jumping, sliding and wall running can all be used to kill people and can be linked together to an extent (It’s not as good as Mirror’s Edge with linking moves together though). Whenever you are performing some form of acrobatic and start shooting you will automatically go into bullet time. This may sound repetitive and boring but it wasn’t, or at least it wasn’t in the demo. It looked cool and was fun every time. It may not be the most intelligent and in depth combat in a game but it definitely fits right in place here.
Anyway after learning the basic acrobatics you will fight a few guys to test it on and it works really well. Using all your moves to defeat the enemies looks very cool and stylish which is what WET is about anyway. As the first section progresses you will quickly pickup on all the other moves like sliding down ladders and shooting, swinging and using the sword. All of these manage to look cool and work well enough. Hopefully there will be more sword moves in the final games as it needs to be a bit more fleshed out so it doesn’t get repetitive. I was happy to see some moves not available in the move list which hopefully means that the whole upgrade system will add more to the game.
The end part of this section puts you against infinitely re-spawning enemies but you can stop this. Above each gate there is a spawn stopper or something and when destroyed it will make a metal barrier fall stopping enemies from attacking. This area is filled with places to run and swing across so you can have quite a bit a fun before stopping the enemies. Though there isn’t much to interact with in WET which is a shame as there could have been some even cooler moves available.
The second section lets you play in Rage mode. This is when Rubi is just pissed and wants to kill as much as she can. It allows more points to be gained than normal and is pretty fun. The gameplay becomes faster but the main difference is the visuals. A red filter goes over everything to make it look even bloodier than it actually is. The enemies are in black though. It looks pretty impressive and really fits in with the style of the game. You will get to try out the shotguns and machine guns in this section too but it doesn’t make that much of a difference as you’re basically just running and shooting in this section.
The third section is mainly a quick time event. You jump between vehicles in the QTE and then are able to shoot in the air and on top of vehicles. It looks pretty cool and plays well when you’re shooting at cars. I normally don’t mind QTE but I didn’t like this one, well I thought it was okay but it really should have been in game. It would have been much better if it was a completely playable section. Using all of your acrobatics on moving objects would have felt so damn cool.
The style deserves a lot of praise and has captured the grindhouse/Tarrantino feel really well. The music fits in great, the filter over the screen is done really well and the in game environments/characters would all look right in place in a grindhouse film. Everything looks really cool and is extremely over the top too, just like most grindhouse films.
There are some problems though. Graphically it isn’t very good but I can live with that, they don’t stop the game from being very fun. Movement can be a bit clunky at times which ruins any fluidity you may start to feel. My major problem is that the full game will be devoid of replay value. It may be worth a second playthrough on a higher difficulty but I doubt I will play it much after that. Hopefully there will be something amazing to bring me back.
The three sections give a good impression of what WET will be like. It’s fast, fun and very, very stylish. It suffers from a lack of depth but I still think it will be a good game.