Developer: Rocksteady Studios
Publisher: Eidos/Square Enix (Japan)
Platform: Xbox 360 (Version Played), PlayStation 3, PC
Release Date: 28th August 2009 (EU) – Consoles
18th September 2009 (EU) – PC
There was a lot of hype surrounding Batman: Arkham Asylum before release and personally I thought it could go either way. It looked good and I wanted it to be good but pretty much every other comic book games were disappointing and weren’t anything special. I don’t think there’s ever been a Batman game worth playing. However Arkham Asylum turned out to be good, very, very good. Not just for fans of the Dark Knight himself though, even if you’re just a fan of action/adventure games there is something here for you.
Gameplay in Arkham Asylum consists of many different elements that all mix into make a very good game. It manages to get a very good combination of each one and none of them ever get boring or repetitive. The combat is very fluid and smooth and allows you to pull off a decent selection of moves. Now this isn’t in league with the likes of Ninja Gaiden but it suits the game very well. You can string together combos using one button but you can also perform counters, throws, stun attacks and takedowns. Each move can be used in combat very fluidly with next to no hesitation whatsoever. Stringing together combos can be done with various enemies and you can easily dive towards enemies to attack them and then freely switch towards others. Though the combat is a little basic, it can be quite intense when there are lots of enemies about and you want to try and keep fighting fast and keep your combo multiplayer high. Throughout the game you will be able to upgrade these moves slightly if you want and you can unlock more and make them more effective.