Well E3 is coming up and I really should do some form a coverage but unfortunately I don’t have the time so I’m gonna have to tell you to go to GameTrailers to get all your E3 coverage. Sorry about that.
Archive for May, 2009
Developer: Namco Bandai
Publisher: Namco Bandai
Platform: PlayStation Network
Genre: Adventure (Not really but it’s the closest thing to it)
Release Date: 19th February 2009 (Worldwide)
Noby Noby Boy is an interesting game to say the least. It is made by the same people who made the Katamari games so you know that it’s going to be about something crazy. Yes, Noby Noby Boy is about something crazy; you control BOY who appears to be chewing gum. But what can chewing gum do? Well nothing really but BOY is different and can stretch and eat and fly and poop (kind of) amongst a few other things. It’s hard to describe Noby Noby Boy though because of how unique and different it is.
There is no main objective in Noby Noby Boy. After doing the tutorial, which is only a few minutes long, you will be able to do as you wish. You are just left in the randomly generated map to play about and have fun, without being told what to do. So what do you do? Well the first thing I done was moved about and tried to get to grips with the game. You control both the head and the (How do I put this) arse of BOY. You can move each one in any direction you choose, you can make one side of him tighten up so it doesn’t move, you can make them fly into the air and you can also eat items with the head and poop them out with the arse. If you move one side (e.g. the head), the other side (the arse) will follow when BOY has stretched out but if you make one side stick the spot, it will allow BOY to stretch and get longer. The same rules apply to going into the air; the side will follow unless it is stuck to the ground.
So that’s the basic mechanics of Noby Noby Boy. After I learned how to control BOY I was left to do what I wanted because, like I said before, there isn’t much of an objective. The only form of objective is to stretch and then upload your length. The one thing I like about this is that when someone uploads their BOY’s length, it will be added to the total length of GIRL. GIRL is basically a big, unplayable version of BOY. GIRL gets longer when people upload BOYS length. GIRL acts as a bridge between planets. Originally the only planet available was Earth but now the Moon is available and if enough players keep on uploading their score more planets will be added. Unfortunately though, there isn’t much of a difference between the Earth and the Moon. They are basically just different backgrounds with different looking items in the map. Stretching and uploading is the main part of Noby Noby Boy but if you just want to mess around and eat items/people then poop them out it can still be enjoyable.
The main appeal of Noby Noby Boy is the price which is an absolute bargain at £3.19. Noby Noby Boy will probably only keep you entertained for a few hours but it is still a great price. Even though it is a bargain, it won’t keep you busy for very long. Yes it may be extremely original and fun but after the first few hours the repetitiveness of the gameplay becomes more apparent.
After you have stretched BOY about for a bit, played a few of the randomly generated maps, played about with the inhabitants (If you are long enough, they will jump on you and go for a ride) and just generally messed around it gets a little boring. I need to point out though that some people won’t mind this and will happily continue to play it. If you enjoy being creative and finding new and wackier ways to stretch BOY then you’ll enjoy it a lot more.
One other feature I want to mention before finishing the review is the recording feature. You can record yourself as you play the game which I think is great little addition. You can choose the quality of the video and even set it for the YouTube settings.
Noby Noby Boy deserves credit for being original and unique. It doesn’t need to rely on other genres of gaming and it is a completely different experience from every other game out there. Its fun for the first few hours but the lack of a challenge (You can’t die), a progressive objective and repetitive gameplay bring it down slightly. It managed to get the score it got for being so unique and for being great value for money.
+ Incredibly original – unlike anything you have played before
+ A bargain at £3.19
– Gets repetitive after a while
– The gameplay isn’t anything special
Nintendo have announced that they are going to release the Metroid Prime Trilogy onto the Wii. This Trilogy will contain both Gamecube games, Metroid Prime and Metroid Prime 2: Echoes, along with the Wii game, Metroid Prime 3 :Corruption. It is currently scheduled for August this year. All the games will be released on the same Wii disc and they will contain 480p support, Widescreen and will utilize the same control system of Metroid Prime 3: Corruption using the Wii Remote and Nunchuck.
The only Metroid Prime I have played is the DS one so I’m really looking forward to playing this.
Finally! After a long wait Team ICO have released some screenshots and footage of their newest game, Project Trico. Here are some of the released screenshots and the rest can be found here.
As well as that there is a new trailer which looks magical.
This is definitely one to keep watching.
Bethesda have announced that there will be two more Downloadable episodes of Fallout 3 coming this year. The first add on will be released towards the end of June and is called Point Lookout. Nothing much is known about what it will add to Fallout except for a big swamp. The second add on will arrive a month later and is known as Mothership Zeta. In this one you get abducted by aliens which sounds interesting. Both sets of DLC are timed exclusives to Xbox 360 and PC and will are priced at 800 Microsoft points.
As well as the new DLC Bethesda also announced that all of the DLC, old and new, will be coming to PS3. Operation Anchorage will be coming some time in June and The Pitt and Broken Steel will follow.
To top it off Bethesda announced a Game of the Year edition and DLC retail packs. The Game of the Year edition of Fallout 3 will contain all of the current downloadable content as well as the new stuff and will be available on Xbox 360, PC and PlayStation 3.It is scheduled for October and will cost £40 on consoles and £30 on PC. The first retail DLC bundle will contain Operation: Anchorage and The Pitt and will be released on the 12th of June (Prototype also comes out in EU then). A second pack which will contain Broken Steel and Point Lookout should arrive some time in August.